ะะพะดัะพะฑะฝะพะต ะพะฟะธัะฐะฝะธะต ัะพะดะตัะถะธะผะพะณะพ ัะฐะทะดะฐัะธ.
ะะพะฟะพะปะฝะธัะตะปัะฝะฐั ะธะฝัะพัะผะฐัะธั ะพ ัะฐะนะปะฐั , ะฒะตััะธะธ, ะบะฐัะตััะฒะต ะธ ะพัะพะฑะตะฝะฝะพัััั ัะตะปะธะทะฐ.
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Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.
The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like youโre really there. The sounds and echo change depending on the room youโre in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
Thereโs no typical story, no characters to meet, and you wonโt find any notes in game. But as you explore and advance further, you start to notice that the gameโs world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly youโre exploring new places, each with its own kind of mystery.
POOLS has six unique chapters, each taking 10 to 30 minutes to play.
POOLS is inspired by a internet phenomenons โLiminal spacesโ, โFound footageโ and โBackroomsโ โ specifically โBackrooms Poolsโ or โPoolroomsโ.